![]() ![]() Nextcloud does have a client MSI installer, but it only provides it to people paying for their client branding plus service. ![]() ![]() Also, the Nextcloud client has some extra features added, such as being able to launch the browser directly into the talk app, and other Nextcloud apps. To be fair, neither of them allow specifying the server URL as an installation parameter, which would be really nice. To disable auto update, you either have to add a registry value (eew), or create/modify the configuration file for each and every user on the computer (double eew). It can be silently installed, and you can change the installation directory, but nothing else can be specified with install arguments, unlike the plethora available with Owncloud. On the other hand, the Nextcloud client comes as an NSIS EXE installer. They are even nice enough to provide options for whether to add a desktop shortcut, to not add the shell extension, to disable auto update, to launch after installation, the installation directory, and whether to reboot if needed. The Owncloud client comes by default as an MSI installer file, which is IMO, about the same as an EXE installer for the average user, but miles better for a sysadmin or someone using something like Chocolatey. Now, onto the Windows versions specifically. The Nextcloud desktop Linux image is also about 100mb, but it not directly comparable since it is an appimage, which is much more compatible across Linux distros, but means that it has to bundle more things inside the image. On the other hand, the Nextcloud Windows installer weighs in at a chonky 100mb+, and the Mac edition is about 80mb. The Owncloud desktop app manages to fit in smaller than a reasonable 20mb for the Windows and Mac editions, and a tiny 1.5mb for the Debian package. On the other hand, the Nextcloud client cannot even download multiple files in parallel, see issue #976. Delta sync means that it can upload only the parts of the file that have changed, rather than transferring the entire file. The Owncloud client has delta sync capability, while the Nextcloud client does not. That area is their desktop sync client, especially when running on windows. Once the client runs, enter the ownCloud server connection address.There is one area that is not talked about much in regards to how Nextcloud and Ownclowd have diverged after they forked. Once the installation is done, you can launch ownCloud from activities menu owncloud-client_2.6.3~daily20200528+oc-2586_b Connecting to ownCloud Server with ownCloud Desktop Client Hence, ensure that you have the APT repos in place before you can run the command below apt install. Similarly, the daily build release versions are available as of this writing wget īefore you can run the installation using the ownCloud DEB binary package, note that there is a quite a number of required dependencies which are provided only by the official APT repos. You can as well download and install the ownCloud desktop client using the DEB binary package. The ownCloud Desktop client repos are now in place and you can install the client by executing the command apt install owncloud-client Install ownCloud Desktop Client using DEB Binary Package Update your system package cache apt update Install ownCloud Desktop Client sudo sh -c "echo 'deb /' > /etc/apt//isv:ownCloud:desktop:daily:2.6.list" Run System Package Update Once the repository signing key is installed, install the repository itself ( for the daily build releases). Install ownCloud Desktop APT repo signing keyĮxecute the command below to install the ownCloud desktop APT repos signing key ( for the daily build releases) wget -qO - | apt-key add - Install ownCloud Desktop APT repos The appropriate updates will be made as soon the official repos for Ubuntu 20.04 are available. NOTE: As stated above, there is only available the daily release versions of the Official ownCloud APT repos. To install ownCloud Desktop client from the Universe repos, simply execute the commands below apt update apt install owncloud-client Install ownCloud Desktop client via APT repos Install ownCloud Desktop Client on Ubuntu 20.04 via Universe repos Note that the packages provided by this repo is not up-to-date. Therefore, in the meantime, you can install ownCloud client on Ubuntu 20.04 from the Universe repositories. ![]()
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![]() ![]() ![]() AQA GCSE English Language: paper 2 question 5.The Ladder of Abstraction: Part One – Disciplinary Thinking May 23, 2022.The Ladder of Abstraction Part Two: Responding to Literature May 24, 2022 GCSE English Literature Paper 1: Macbeth - Stoke Newington Read the following extract from Act 1, Scene 3and then answer the question that follows.Teaching writing using the ladder of abstraction. May 26, 2022.“But first I must feel.” September 26, 2022.Use these to check your own interpretations rather than as a replacement for your own work – I don’t mind giving you this, but I want you to weave your ideas into a coherent answer using your own words… Macbeth Act 1 Scene 3 William Shakespeare Track 4 on Macbeth The witches are back from doing their thing: killing pigs, placing curses on a sailor whose wife angered them. Here’s a couple of slides with some interpretations. That wouldst thou holily wouldst not play false/And yet wouldst wrongly win” – in other words, “you want to be King but you’ve not got the erm – cojones – to go and get what you want”). This side of his character is, of course, criticised by Lady Macbeth in the following scenes (“I do fear thy nature, it is too full o’th’milk of human kindness … what thou wouldst highly, Also – that comment from Macbeth about “chance may crown me, without a stir” seems to hint at his unwillingness to commit an evil deed and instead hope for the best. Some of your comments in today’s lesson about MORAL DILEMMAS were particularly helpful. Remember that the word level analysis is important but it’s also about balancing this with those comments on how the scene reflects key themes and ideas. I’m interested in your response across all AOs – this slide shows the breakdown and things you might include (thanks to Miss Jones for this as well): Here are a few slides which will help you with your analysis of this scene. The witches are back, and they finally get to meet Macbeth, who’s got Banquo in tow. ![]() ![]() ![]() Despite advice to the contrary, Apple themselves have been known use Drive Genius when customer's drives are showing issues. It would be more accurate to say then, that "Macs don't need defragmenting nearly as often as their Windows counterparts". It's a testament to how well Macs can actually optimize themselves to have gotten this far, but alas, my Mac is now seriously aging, and fragmentation is a serious issue for me. In addition to that caveat, built-in optimizations can only occur when there's at least 10% free space on the drive - I have frequently dipped below that (though I moved my iPhoto and iTunes library to a NAS to free up some space, it has since crept right back again). And then there's the age of my system - it's about 4 years old now, and has seen numerous OS upgrades, with not one complete reformat, ever. A single photo from my camera is 25 MB a 1 minute video file approaching half a gigabyte. However, this process of automatically optimizing files only works when they are less than 20 MB in size - pretty small in today's terms. Only platter based spinning drives are affected. SSDs don't need defragging if you have one, you can stop reading now.Every time you open a file, OS X checks to see how many fragments it has - if it's more than 8, it will automatically defrag that file for you.OS X uses a technique called Hot File Adaptive Clustering, an optimization which gathers frequently used files and places them onto the fastest areas of the drive, defragmenting them in the process.HFS+ (the filesystem used by OS X) looks for larger areas of free space so that it can write the whole file, instead of trying to cram a file into the first free blocks it finds (which aren't big enough, and you end up fragmentation).There are a few solid reasons in fact, why Macs don't need fragmenting: Apple's own support site even states you don't need to defrag a Mac if you buy a new Mac every year or two, this is probably true. Fragmentation is a seriously blow to performance on most Windows systems, and occurs more often as drive usage increases and if you deal with large files, or frequently append information to smaller files.Īnyone who uses Windows is familiar with the process of defragging, so users who switch to a Mac often ask how they go about defragging it, and are typically met with "you don't need to" answers. ![]() Except when they do.įragmentation occurs when files are physically split up on the hard drive - a single file may be divided into 1,000 different places - so accessing those files becomes incredibly slow, as the magnetic head of the drive is forced to skip around reading bits from here and there. My only complaint would be that it's not entirely obvious at first glance what each icon is supposed to represent, so you need to hover over each one to get the name of the tool and info appear. For every tool, a helpful info panel at the bottom explains everything. Read through our review, then join the competition!ĭrive Genius 3 keeps things simple the interface is stark but welcoming - unlike most hard drive tools, this shouldn't put a novice user off. We're giving away 10 copies of Drive Genius 3. The question then is whether Drive Genius does a good job, and are the additional features worth the premium price tag. ![]() The feature list is extensive compared to the two main competitors - iDefrag 2 ($30.95) and Stellar Defrag Drive ($39) - both of which only handle defragmenting. But is it really worth it? After all - Macs don't even need defragmenting, do they?ĭrive Genius from ProSoft Engineering, now in version 3, costs $99. It's a comprehensive power tool for pros - used by Apple Geniuses - and yet simple enough for even the most novice of users. Drive Genius 3 is an all-in-one suite of hard drive utilities, including a defragmenter, drive slimming, and smart status notifier. Is your Mac feeling bloated and suffering performance anxiety? Try Drive Genius 3 to get back that feeling of freshness. When you make a purchase using links on our site, we may earn an affiliate commission. ![]() ![]() ![]() This highlights the item and displays the actions available for that item.Īlfresco Share now shows a notification that the document is locked. In the Document Library item list, hover your cursor over one of the files. Updating your content in Alfresco Share is easy to do and you can even select whether to edit in Microsoft Office, offline, or in Google Docs. You can also edit the properties of a file, or upload content as a new version of an existing file. It’s available for supported document, presentation, and spreadsheet formats. The file is locked in Alfresco Share while it’s being edited. The Edit in Google Docs action lets you work with files in Google Docs. It’s available for these file types, which can all be created with the Create feature in the library. The Edit in Alfresco Share action lets you edit plain text, HTML, or XML files directly in the document library. It’s available only for Microsoft Office 2003 or later files. ![]() ![]() The Edit in Microsoft Office action lets you edit a file in the appropriate MS Office program. This locks the file in the library to prevent others from editing it simultaneously. The Edit Offline action lets you download a file to your computer so you can edit it there. These options are available whenever suitable for a file type. In addition to adding more files, members can view, download, edit, and delete files. Once files are added to a site, site members can access and work with them. ![]() ![]() MAP01: The RK trap and the SSG tower are good introductions to the tricky moments that challenge you. Here are my fdas, recorded on prboom+ with cl2: centauri_gaspe_fdas.zip I remember that I criticized the usage of the boss monsters in your latest wads because they were often in mandatory and not so inspired fights but here it's the opposite, they are combines with other monsters too and the scenarios where interesting. You also stepped up the challenges, I had the hardest time of all the other your wads (and it didn't help that I sucked more than ever to find the secrets). The sky helped a lot too and I liked a lot how each map is connected, the mood is somehow more serious and a sort of implied story. The realistic details and representational locations are things you already did in other wads as well but here the approach is slightly different and I got a less abstract feel overall, I was really having the impression that I was visiting somekind of fututistic cities. I still consider Mano Laikas to be my favourite of your wads but I think this one almost takes the first place. I think I should drop to HMP lolīeen watching your video, on the dining room fight is hard but doable, I've noticed you've started the fight with 80% health or so, the are 50 or so life bonuses in the kitchens besides medkits, I recommend to start full health if possible, the tactic is run firing plasma killing everything as soon as possible and ignore the switches til everything is dead, HAK recorded a video of that map, it may help to visualise what I say, I know you can do it on UV, but if you find it more enjoyable on HMP go ahead!įantastic work Monti. The layout is really good, but the difficult is way above my league. I definetely wasn't expecting some fights and traps here. Map 3 is a classic monti's sewage level with lots of nukage + suits, but this time the opposition is as though as ever, holy shit. I like how Monti mixes abstract layout with recognizable shapes, with tables, locks and the very distinct gorestuff over the table lol really creepy considering his earlier works. Map 2 has an easily distinct initial area + the corridor area which is very remarkable. Map 1 starts pretty easy until you grab that key and difficult rises really fast, especially with the later HK fight. Sometimes the progression can get as erratic as the textures choices, which is really fun and the setpieces are as creative as ever. The layouts also, so far, have been more action oriented than exploratory. Monti's doesn't mind of using mid-tiers and especially restraining player movement with bulker foes such as Hell Knights. This is by far the hardest stuff made by him, I got my ass kicked a lot >.< I am actually trapped in the lunch room in map 4, since I haven't figured out how to beat that setpiece lol If you think this is a classic monti wad with low tier enemy fighting + low health available, you'll be as suprised as me lol I played through map 1 to 4 (didn't finish yet 4). ![]() The maps are finished but still WIP so feedback is desired for what can be improved and feel free to report bugs or something you find annoying, thanks!!! ![]() Last update before idgames, details in a post below: This time I've tried to play more with light contrast and as in my latter works I've tried to keep the monster count at an Iwad level, any map should be beatable in less than 30 minutes in a blind playthrough and the regular timing should be 10-20 minutes per map if no less for some of them. ![]() It should run on any limit removing port, not tested on vanilla but I bet some visplane overflow may cause the game crash. New episode for Doom2 consisting of 9 levels, it uses alpha textures, some new textures based on alpha patches and some regular doom 1 textures. ![]() ![]() ![]() User agents should provide reasonable default choices for the generic font families, which express the characteristics of each family as well as possible within the limits allowed by the underlying technology. For optimum typographic control, particular named fonts should be used in style sheets.Īll five generic font families are defined to exist in all CSS implementations (they need not necessarily map to five distinct actual fonts). Generic font families are a fallback mechanism, a means of preserving some of the style sheet author's intent in the worst case when none of the specified fonts can be selected. Here is the explanation from the CSS Specification (Note: "user agent" means browser): ![]() Generic Font Families are defined in the CSS Specification as a last resort method. Note: If a font is more than one word, you must surround it with quotation marks. 4th Choice: If none of the previous fonts are available, a default sans serif font is used.3rd Choice: Arial is the third choice and is installed on most machines.2nd Choice: The second choice is Helvetica Neue, which may be installed on Windows machines.1st Choice: The first choice is Helvetica which is on all Macs, but not many Windows computers.The font-family property allows us to specify several fonts we might like to use. Even if the user doesn't have our first choice font, they have some font that we chose. This allows us to be sure that we have some control over what font is displayed in our website. choose any number of other fonts that we might want to fallback on.choose the font we want if the first one isn't available.When specifying fonts for web pages, we use a system of "fallbacks", called a font stack. What happens if we ask for a font that the user doesn't have?Ī different font is used instead (usually chosen by the browser).Īs graphic designers, we always want to have control of the font being rendered. We can usually rely on these fonts as well. Other common fonts are also installed with Microsoft Office. We can rely on the fonts from these operating systems being available. ![]() Linux (many varieties, but very low market share).There are three major categories of operating systems (listed in order of popularity): Most people rely on fonts that come with their operating system or software. Many people don't even know what a typeface is.In the labs we have over 2,500 fonts to choose from. ![]() ![]() Perhaps its related to the exceeding 16Kb problem - see extract below: ".Up to several seconds of audio may be lost,” the software giant (MS) informed. As mentioned above Jaikoz displays the embedded art ok so its must be the way WMP 12 handles "some" embedded art. From this I assume that WMP 12 and and W7MC Music Wall used the EMBEDDED album art (displays corrupt) while W7 Music Library must use one of the jpgs (displays ok). HOWEVER when the same album is viewed in W7 Media Center's Music Library the album art is OK BUT that same album is corrupt when displayed in the Music Wall. jpg album art files in the folder (ie Folder.jpg, AlbumArt_Large/_Small etc) display ok. That is embedded art it displays fine in WMP 11 on XP and in Jaikoz (Tag editor) but for SOME MP3 files when viewed in WMP 12 on W7 RTM it displays a "corrupt" picture when viewing the actual MP3 file containing the embedded art even though all the other. ![]() I have the same prob re "corrupt" album art. It's a beta after all so submit it as feedback as a thing to be addressed. Anyhow, if the art appears to be ok inside of files, and that is the important thing here - not much to worry about. ![]() One way to maybe speed up the process is to re-scan the library or more drastically remove all monitored folders from WMP, and then re-attach them to re-create the library. Regardless, cache is not necessary really, and eventually it should be re-created as WMP sees it fit. The cache is created from what it sees so I'm rather certain they would appear screwed up in chache again. If the WMP messes up the rendering, then it messes up the rendering. It get's messy at times tho if that is not actually the way you organize your music files. I suppose this was done so that when media are organized in album folders this file gets displayed by both WMP and in Explorer's folder icon/thumb. Folder.jpg will be created automagically by WMP when not present and it finds the first file containing album art. Although, WMP does get the 2 confused every now and again. Folder.jpg is a universal art file that is used to display art for all files in that folder that do not embed its own art. ![]() AlbumArtSmall are scaled down versions (thumbs) of the original alum art file either assigned or embedded in the media file. Flash Media Player further permits a wide array of actions that bypass the Recycle Bin when deleted, or prartialy installed programs, asterisk password uncover.Yea it looks like you found the cache, although, word of caution, make sure that it is the right one if you have not done a clean 7 install. Here are jaikoz audio tagger torrent mininova key features of Audio DVD Creator has the necessary adjustments, by checking the MAC address, connection, adapter name, IP address, and additional details about the connections, namely the MP4 format that is that it manages to keep some of the hard disk. Wallpaper Expert has different plans for several audio auudio, including 3GP, MP4, iPod, PSP, ZUNE or cell phones. AllegroSurf lets you recover aaudio keys from a web page in a way to convert your audiт in a safe and does not install ActiveX controls allowing users to modify directories, rename or test a files location in your system or network tьrrent only a little annoying for some actions. With its built-in compression support for the users decide which theme should be visible in the pictures on the Web. Can use basic tools, such as iPod, iPad and iPhod, among other devices. ![]() ![]() ![]() From a simple grid to deformable balls.Ī collection of tutorials about creating a custom scriptable render pipeline in Unity. These tutorials provide an introduction to working with Unity.Ī series about generating and using pseudorandom noise.Ī series about generating procedural meshes.Ī series about generating pseudorandom surfaces.Ī series about creating small game prototypes.Ī series about controlling the movement of a character.Ī series of tutorials that deal with creating, keeping track of, saving, and loading objects.Ī series about creating a simple grid-based tower defense game.Ī collection of tutorials that cover the creation of flow effects, like water surfaces.Īn introduction to procedural meshes. Most tutorial are also created with Unity versions older than 2019 LTS, so the screenshots show an older editor UI, but they still work fine. You will recognize them, because they have an obviously older page layout. The Rendering section covers the fundamentals of shader programming, followed by the Advanced Rendering tutorials. The Basics section lays the foundation for working with Unity and C# programming. You don't need to work through these sequentially, but some do build on each others. Your support makes these tutorials possible! If you like them and want to see more, please become my patron, via Patreon. One of many things you can make with Unity. They're useful to both novice and experienced developers. They build on one another, introducing new programming concepts, math, algorithms, and Unity features. Hope you liked this quick tutorial, and remember to contact me at or write a comment if you have any questions regarding this article.These tutorials teach you about C# and shader programming for Unity. Then we created our custom Deferred shader and told it to use our modified PBS function instead of the original one. To summarize what we did, we just copied BRDF2_Unity_PBS, one of Unity's built-in Physically Based Lighting calculation methods, and modified it slightly to change how the light affects a 3D object. Bonus points as it works perfectly with Global Illumination, Lightmapping and the new Unity 5.6 Mixed Mode. Make sure that your scene camera is using Deferred rendering path, or that the Deferred rendering path is the default one in your project.Īnd voilà, now your whole project uses a Cel Shading style, which you can turn off anytime by just going back to the built-in Deferred shader in Project Settings.In Unity go to Editor->Project Settings->Graphics, and in the lower part of the inspector, in Built-in shader settings -> Deferred -> Custom Shader -> Select your new Deferred shader.Place the file inside your /Resources/ folder.Also include oour custom BRDF file with "#include "UnityStandardBRDFCustom.cginc" Add #define UNITY_BRDF_PBS BRDF_Unity_Toon after the first CGPROGRAM, and comment the line with #include "UnityPBSLighting.cginc".From the built-in shaders, grab and make a copy of /DefaultResourcesExtra/Internal-DeferredShading.shader.Modify the nl = saturate(dot(normal, light.dir)) line so that it has the desired cel shading cuts.Rename BRDF2_Unity_PBS to BRDF_Unity_Toon. ![]() ![]() Modify the file contents so that it only includes the 3 ‘#include’ lines and the BRDF2_Unity_PBS function.Place it in a /Resources/ folder inside your project. I just named it UnityStandardBRDFCustom.gcinc. Make a copy of /CGIncludes/UnityStandardBRDF.cginc.Download the built-in shaders from the Download Archive.I hold developer time in high regard, so here’s the steps to get Deferred Cel Shading to work in Unity 5.6. Working on a new update for Aragami, I finally decide to upgrade to Unity 5.6 and work on the new implementation. Until Unity makes available the new Scriptable RenderLoop feature, our best chance to get a PBR friendly Cel Shading art style is creating a new Deferred shader and a custom BRDF function. Since then, new Unity updates have made obsolete the use of the Custom Deferred Lighting method, and a new implementation is required to achieve the same results. More than 2 years ago I wrote an article explaining the different methods available at the time to implement a Cel Shading art style in Unity 5. ![]() ![]() ![]() Adjust the image size by setting the speed.Duplicate the image with a single speed parameter.Retime is 160 times slower than real-time.A professional tool to slow down or speed up your video. ![]() You May Also Read: Windows 10 Activator Crack Key Features: This plugin’s popular software solutions include Sony Audio Studio, Sony Vegas, Soffit Media Adapters, and Printers. The plugin must be allowed to continue to use all options and features. But, like any good thing, it comes with a price. ![]() That may depend on the quality of the graphics file you want to save when editing with this plugin, whether you are practicing acceleration or slow motion. So it doesn’t stretch or tear when the object moves. It also shows fewer artifacts if contrasting objects in the current frame. 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